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幻影之痛被许多人认为是最好的金属装备固体游戏,当你开始探索开放的世界,很容易理解为什么。有无数的任务和挑战会让你在不知不觉中失去几十个小时。但我无法动摇的感觉是,如果Konami没有给Hideo Kojima一个靴子,第二章重复了第一章中的许多任务。有些任务,比如C2W,不允许你带自己的装备。是的,甚至连鸡冠都被禁用了,迫使你只能使用你在现场找到的东西,而另一些任务,比如幽灵的脚印,会让你自动游戏你被发现了。这是一个不必要的填充练习,如果科纳米的CEO们没有失去耐心的话,是可以避免的
The Phantom Pain is considered by many to be the best Metal Gear Solid game out there and when you start exploring the open world, it's easy to see why. There are numerous missions and challenges that can cause you to lose dozens of hours before you know it. But I can't shake the feeling that it could've been so much more if Konami had not given Hideo Kojima the boot, thus forcing his team to cut corners. The second chapter repeats many of the missions from the first chapter. Some missions like C2W disallow you from bringing your own gear (yes, even the chicken hat's disabled) and forcing you to only use what you find on site, while others such as Footprints of Phantoms will give you an automatic game over if you're spotted. It's a needless exercise in padding that could've been avoided if the CEOs of Konami hadn't lost their patience. - raidramon0
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