·······································································
···································································
沉默的主人公是如此的平淡无奇。通常感觉编剧们都懒得给他们恰当的人物塑造和对话。我不认为沉浸是一个很好的理由让一个沉默的主人公。如果你想让任何一个玩家都能站在主人公的位置上,给我们一些控制他们的个性,例如通过对话选项。如果没有,给主人公一个固定的个性-如果写得好,玩家无论如何都会喜欢这个角色。更不用说,当主角是唯一没有对话的角色时,这会让人不快。这会扼杀沉浸感。-糖浆
Silent protagonists are so bland and boring. It usually feels like the writers were just too lazy to give them proper characterization and dialogue. I don't think immersion is a good reason to have a silent protagonist. If you want any player to be able to step into the main character's shoes, give us some control over their personality (e.g. via dialogue options). If not, just give the protagonist one fixed personality - if it's well written, players will like the character anyway. Not to mention that it's jarring when the protagonist is the only character without dialogue. This kills immersion. - Treacle
···································································
我明白了,你想让一个角色变成一块空白的画布,让任何玩家都能站在他/她的立场上。然而,这通常会变得很无聊,因为你根本无法依附于你的角色。在我看来,在游戏中的对话选项,如Telltale games的《行尸走肉》(the Walking Dead)或《尘埃》(the Fallout)是一个更好的选择。那就是,或者一个会说话的,多姿多彩的主角
I get it, you are trying to make a character who is a blank canvas, and that allows any player to step into his/her shoes. However, this usually just becomes boring, as you can't get attached to your character at all. Dialogue options in games like Telltale Games' the Walking Dead or Fallout, in my opinion, are a much better option. That, or a speaking, colorful protagonist.
···································································
确切地!我从来没有发现自己喜欢没有个性的平淡的主人公。要么给我选择我角色的个性,比如对话选项,要么就写一个固定的人物,有一个真实的个性。—糖浆
Exactly! I never find myself attached to bland protagonists with zero personality. Either give me the option to choose my character's personality with e.g. dialogue options, or just write a fixed character with an actual personality. - Treacle
···································································
有时候还好,有时候真的很糟糕,像《半条命》系列和《门户》这样的游戏角色太沉默寡言,让游戏感觉空虚,但我觉得让角色沉默也没关系,因为门户网站和半条命系列没有插曲
Sometimes it is okay, sometimes it is really worst, game like Half-Life series and Portal series have too silent character, make the game feel empty, but I think it is okay to make the characters silent, because Portal and Half-Life series don't have cutscenes
···································································
是的,这是一个重复的概念,但我不认为玩家角色应该说那么多。以菲利普斯cdi为例,他们的游戏是除了卡通片之外唯一一次马里奥和林克说话的游戏,看看发生了什么
Yes, this is a repeated concept, but I don't think player characters should speak THAT much. Take the Phillips cdi for example, their games were the only times besides cartoons where Mario and Link ever spoke, and look what happened.
···································································
你可以在没有配音的情况下进行对话。此外,一些写作和配音都很差的游戏并不能证明配音总是注定要失败的。—糖浆
You could have dialogue without voice acting. Besides, a few games with poor writing and voice acting do NOT prove that voice acting is always doomed to fail. - Treacle
···································································
基本上没什么大不了的,但在《传送门》或《半条命》这样的游戏中,你的角色至少应该回答一点。有机器人要毒死你吗?嗯,没什么大不了的,为什么要说什么?
It's mostly okay, but in a game like Portal or Half-Life your character should at least reply a little. Got a robot who's gonna poison you? Eh, no big deal, why say anything?
···································································
在YouTube上观看塞尔达CDI的动画,你会感激你最喜欢的角色是一个沉默的主角,它显示了如果你给一个沉默的角色一个声音,会发生的最糟糕的事情
Watch the Zelda CDI cutscenes on YouTube and you will be thankful that your favorite character is a silent protagonist. It shows the absolute worst that can happen if you give a silent character a voice.
···································································
是的,塞尔达CGI的动画很烂,但正如你所说的-如果你给一个沉默的角色一个声音,那绝对是最糟糕的。它向你展示了如果你使用拙劣的写作和声音表演会发生什么,并且没有接近证明给一个沉默的角色一个声音是注定要失败的。所以不,我不会突然欣赏到沉默的主人公的温文尔雅。—糖浆
Yes, the Zelda CGI cutscenes suck, but as you said - it's the absolute worst that can happen if you give a silent character a voice. It shows you what happens if you use poor writing and voice acting, and does not come close to proving that giving a silent character a voice is always doomed to fail. So no, I do not suddenly appreciate the blandness of silent protagonists. - Treacle
···································································
如果现在这么多比赛都不用这个也没什么大不了的。是的,我在看你的气门
Wouldn't be so bad if this one wasn't used in so many games these days. And yes, I'm looking at you Valve.
0 篇文章
如果觉得我的文章对您有用,请随意打赏。你的支持将鼓励我继续创作!