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有些游戏从中受益匪浅。这些游戏是通过游戏性来教玩家游戏的控制和规则的。超级男人游戏就是一个很好的例子。然而,有些游戏由于某种原因,忘了玩家不会立刻知道如何玩游戏,也不会给他们任何帮助。Dust 514就是一个特别的例子,因为它会强迫你进入你的第一场比赛,而没有任何关于该做什么或去哪里的解释。再一次,我并不是说所有的游戏都应该有一个不必要的教程,只是一个游戏需要以某种方式解释自己,无论是通过游戏还是教程
Some games benefit from this. These games are ones that teach the player the controls and rules of the game through the gameplay (the Mega Man games are a great example). However, there are games that, for some reason, forget that players do not instantly know how to play the game and give them no help whatsoever. Dust 514 is one particular example, as it literally forces you into your first match without any explanation of what to do or where to go. Once again, I'm not saying that all games should have a unnecessary tutorial, it's just that a game needs to explain itself in some way, whether through the gameplay or a tutorial.
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