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老实说,如果没有它的黑客来支持它的Z-Factor,古老的Chozo,Eris,Phazon,超零任务,重新设计等,香草超级Metroid图形,speedrunning潜力和声音设计放在一边是一个相当薄弱的独立游戏,以今天的标准来轻放它;当然,它至少比《夜间交响乐》更平衡,但它也远,远,远太短,在大多数情况下,不算第二次雷德利战斗,可能母亲的大脑只是一个简单的笑话,即使在最小的项目百分比运行难度明智的;而且,它真的不是最黑暗的Metroid游戏像这个网站说它是咳嗽,主要三部曲和融合,咳嗽。相信我,这是纯粹的怀旧之谈。Prime 1,另一方面,如果不是因为它僵硬和笨拙的控制方案,也采取了几乎所有的挑战,由于大多数战斗场景的锁定功能,将是绝对完美的,在几乎所有方面的最先进的图形,即使是PS3…更多-xandermartin98
Honestly, without its hacks to support it (Z-Factor, Ancient Chozo, Eris, Phazon, Super Zero Mission, Redesign, etc), vanilla Super Metroid (graphics, speedrunning potential and sound design aside) is a rather weak standalone game by today's standards to put it lightly; granted, it's at least more balanced than Symphony Of The Night, but it's also far, far, FAR too short and (for the most part, not counting the second Ridley fight and possibly Mother Brain) is just a plain laughable joke even on minimal-item-percentage runs difficulty-wise; also, it REALLY isn't the darkest Metroid game like this website says it is (cough, Prime Trilogy and Fusion, cough). Trust me, that right there is PURELY nostalgia talking.Prime 1, on the other hand, if not for its stiff and awkward control scheme that also takes nearly all of the challenge out of most combat scenarios due to the lock-on feature, would have been absolutely PERFECT in just about every way (state-of-the-art graphics even by PS3 ... more - xandermartin98
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