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很多独立游戏都试图实现一种你以前从未见过的独特机制,它完全改变了游戏的玩法。超级肉小子没有给你让时间倒流的能力,或者跳到一个相交的2d飞机上。它没有一个回合制的战斗系统和子弹地狱混在一起。你所做的就是从一个平台跳到另一个平台,努力不去死。我个人会觉得这很无聊,如果不是因为难以置信的控制和坚硬如钉子,但公平,平台成形。这是一个彻底的爆炸
So many indie games try to implement a unique mechanic that you've never seen before that completely changes up gameplay. Super meat boy doesn't give you the ability to turn back time, or to jump to an intersecting 2d plane. It doesn't have a turn based combat system mixed with bullet hell. All you do is jump from platform to platform and try not to die. I would personally find this boring if it weren't for the incredible controls and hard as nails, yet fair, platforming. It's a total blast.
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《超级肉小子》是我个人最喜欢的游戏之一,它完美的难度和幽默感让你可以解锁和玩其他独立游戏中的角色
Super Meat Boy is personally one of my favorite games of all time with its perfect amounts of difficulty and humor all leading up to the fact that you can unlock and play with characters from other Indie games.
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即使是一个无神论者也会从上帝的名字开始,在每一个阶段结束后感谢上帝,光照,引人入胜,极端艰苦和可怕的环境
Even an Atheist will start with the name of god and and thank God after finishing each stage, Light, Catchy, Extrm hard and Awesome Environment. - apon
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这是最早的独立游戏之一
This was one of the first indie games to strike big
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愤怒,愤怒和持续愤怒,愤怒平台和幽默的最佳杰作
RAGE, RAGE and Constant Rage, the best masterpiece of rage platforms (and humor)
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如果你能继续做一个关卡几个小时就可以结束了,你给的肯定很神奇
UOUR GAVE HAS TO Be amazing If YOU CAN CONTINUE TO DO 1 LEVEL FOR hours just for closure
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