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有一个老板有一个明亮的弱点是对游戏玩家的侮辱,但如果游戏平淡地告诉你打败老板的唯一方法就是攻击明显的弱点,那就更侮辱玩家了
It's insulting to the gamer to have a boss to have a bright glowing weak spot, but it's even more insulting if the game flat out tells you that the only way to defeat the boss is to attack the obvious weak spot.
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“有一只巨大的眼睛,上面有五十支箭指向它,我可以锁定它。最好检查一下我可靠的小向导,看看我应该在哪里击中老板!”
"There's a huge eye with fifty arrows pointing to it, and I can lock on to it. Better check my trusty little guide to see where I should hit the boss! "
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任天堂在这方面做得很多,尤其是在马里奥和塞尔达游戏中
Nintendo does this a lot especially in Mario and Zelda games.
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每一场塞尔达老板之战都像是2011年爱丽丝梦游仙境的重演
Every single Zelda boss battle is like a reanactment of Alice In Wonderland (2011)
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塞尔达:击中眼球!别杀我。我爱塞尔达
Zelda: HIT the EYEBALL!PS: Don't kill me. I love Zelda.
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这是名单上唯一的陈词滥调
This is the only clish茅 on this list
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