·······································································
·······································································
···································································
这就是你真正的决斗的对手,对付一名陆军史诗的结果。这个游戏战斗系统打破了许多传统特色:没有自动锁定,有限的畏惧,和一个字符,相机。然而结果是什么系统,每一个人创造了他++她自己的战斗方法。这一系统是巨大的范围,包括:合法的剑术与人物运动,你面对的方向,按钮++方向组合,对手的位置,球员的位置,和风格如快速、强劲、对偶、员工;早期第一++第三人称射击游戏具有独特的枪支拥有两个设置;力魔法力量以惊人的复杂性,不同组合,偷枪,bullettime,透视眼,体力增强,等;跑酷有限系统有缺陷但允许独特影响拖延的攻击,把人踢进坑;一些车辆作战从土地到空间;一些rudementary肉搏战;与混合…更多
This is how you truly duel an opponent and fight an army with epic results. This game combat system breaks many conventions by featuring: no auto-targeting, limited flinching, and a character that turns with the camera. However what results is a system where everyone creates his/her own fighting methods. The scope of this system is massive, featuring: legitimate swordplay tied to character movement, the direction you are facing, button/direction combos, opponent position, player position, and style (e.G. fast, strong, dual, staff); early first/third person shooter gameplay with unique guns possessing two settings each; force (magic) powers that vary with astounding complexity (stopping combos, stealing guns, bullettime, x-ray vision, physical enhancement, etc. ); a limited parkour system that is flawed but allows for unique effects (delaying attacks, kicking people into pits); some vehicular combat (ranging from land to space); some rudementary hand to hand combat; and mixes between ... more
0 篇文章
如果觉得我的文章对您有用,请随意打赏。你的支持将鼓励我继续创作!